// Fill out your copyright notice in the Description page of Project Settings. #include "FF.h" #include "FFGameModeBase.h" AFFGameModeBase::AFFGameModeBase() : Super() { static ConstructorHelpers::FClassFinder BaseCharacterClassFinder(TEXT("/Game/Blueprints/FFCharacterBase")); if (BaseCharacterClassFinder.Succeeded()) { DefaultPawnClass = BaseCharacterClassFinder.Class; } else { DefaultPawnClass = ADefaultPawn::StaticClass(); UE_LOG(LogTemp, Error, TEXT("Failed to find FFCharacterBase, check data blueprint exists")); } }