mirror of
https://github.com/fortressforever/enthusiastic-hat-club.git
synced 2025-02-16 08:21:01 +00:00
hello world
This commit is contained in:
commit
60e1326cc6
14 changed files with 212 additions and 0 deletions
27
.gitattributes
vendored
Normal file
27
.gitattributes
vendored
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
*.tif filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.png filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.raw filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.mov filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.mb filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.duf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.bin.fbx filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.upk filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.udk filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
|
||||||
|
# Make sure Windows batch files preserve CR/LF line endings, otherwise they may not be able to execute. Windows
|
||||||
|
# batch files require a CR/LF for labels to work properly, otherwise they may fail when labels straddle 512-byte
|
||||||
|
# block boundaries. This is important when files are downloaded through a zip archive that was authored on a
|
||||||
|
# Linux machine (the default behavior on GitHub)
|
||||||
|
|
||||||
|
*.bat eol=crlf
|
||||||
|
|
45
.gitignore
vendored
Normal file
45
.gitignore
vendored
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
#ue4 generated binaries and crap
|
||||||
|
|
||||||
|
/Build
|
||||||
|
/Binaries
|
||||||
|
/DerivedDataCache
|
||||||
|
/Intermediate
|
||||||
|
/Saved
|
||||||
|
|
||||||
|
enc_temp_folder/
|
||||||
|
*.db
|
||||||
|
*.opendb
|
||||||
|
|
||||||
|
# Ignore project files in the root
|
||||||
|
/*.sln
|
||||||
|
/*.xcodeproj
|
||||||
|
/*/*.sln
|
||||||
|
/*/*.xcodeproj
|
||||||
|
|
||||||
|
# Ignore local user Visual Studio files in any folder
|
||||||
|
*.suo
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
|
||||||
|
# Standard binary files
|
||||||
|
*.lib
|
||||||
|
*.idb
|
||||||
|
*.a
|
||||||
|
*.dll
|
||||||
|
*.exe
|
||||||
|
*.png
|
||||||
|
*.bz2
|
||||||
|
*.psd
|
||||||
|
*.gif
|
||||||
|
*.zip
|
||||||
|
*.tga
|
||||||
|
*.dylib
|
||||||
|
*.gz
|
||||||
|
*.so
|
||||||
|
*.jar
|
||||||
|
*.mp4
|
||||||
|
*.pak
|
||||||
|
*.bmp
|
||||||
|
*.obj
|
||||||
|
*.pdb
|
||||||
|
**/*.framework/**
|
0
Config/DefaultEditor.ini
Normal file
0
Config/DefaultEditor.ini
Normal file
9
Config/DefaultEngine.ini
Normal file
9
Config/DefaultEngine.ini
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
[URL]
|
||||||
|
|
||||||
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||||
|
TargetedHardwareClass=Desktop
|
||||||
|
AppliedTargetedHardwareClass=Desktop
|
||||||
|
DefaultGraphicsPerformance=Maximum
|
||||||
|
AppliedDefaultGraphicsPerformance=Maximum
|
||||||
|
|
||||||
|
|
2
Config/DefaultGame.ini
Normal file
2
Config/DefaultGame.ini
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=74F3BE204DEAF9802BD6C8BB52249C58
|
13
FF.uproject
Normal file
13
FF.uproject
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"FileVersion": 3,
|
||||||
|
"EngineAssociation": "4.15",
|
||||||
|
"Category": "",
|
||||||
|
"Description": "",
|
||||||
|
"Modules": [
|
||||||
|
{
|
||||||
|
"Name": "FF",
|
||||||
|
"Type": "Runtime",
|
||||||
|
"LoadingPhase": "Default"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
7
README.md
Normal file
7
README.md
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
### nothing to see here
|
||||||
|
|
||||||
|
|
||||||
|
Make sure to install [git LFS](https://git-lfs.github.com/) before working with assets.
|
||||||
|
The tracking file (.gitattributes) is already setup
|
||||||
|
|
||||||
|
|
25
Source/FF.Target.cs
Normal file
25
Source/FF.Target.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class FFTarget : TargetRules
|
||||||
|
{
|
||||||
|
public FFTarget(TargetInfo Target)
|
||||||
|
{
|
||||||
|
Type = TargetType.Game;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// TargetRules interface.
|
||||||
|
//
|
||||||
|
|
||||||
|
public override void SetupBinaries(
|
||||||
|
TargetInfo Target,
|
||||||
|
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
|
||||||
|
ref List<string> OutExtraModuleNames
|
||||||
|
)
|
||||||
|
{
|
||||||
|
OutExtraModuleNames.AddRange( new string[] { "FF" } );
|
||||||
|
}
|
||||||
|
}
|
21
Source/FF/FF.Build.cs
Normal file
21
Source/FF/FF.Build.cs
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
|
||||||
|
public class FF : ModuleRules
|
||||||
|
{
|
||||||
|
public FF(TargetInfo Target)
|
||||||
|
{
|
||||||
|
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
||||||
|
|
||||||
|
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||||
|
|
||||||
|
// Uncomment if you are using Slate UI
|
||||||
|
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||||
|
|
||||||
|
// Uncomment if you are using online features
|
||||||
|
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||||
|
|
||||||
|
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||||
|
}
|
||||||
|
}
|
5
Source/FF/FF.cpp
Normal file
5
Source/FF/FF.cpp
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#include "FF.h"
|
||||||
|
|
||||||
|
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, FF, "FF" );
|
6
Source/FF/FF.h
Normal file
6
Source/FF/FF.h
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Engine.h"
|
||||||
|
|
8
Source/FF/FFGameModeBase.cpp
Normal file
8
Source/FF/FFGameModeBase.cpp
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#include "FF.h"
|
||||||
|
#include "FFGameModeBase.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
19
Source/FF/FFGameModeBase.h
Normal file
19
Source/FF/FFGameModeBase.h
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "GameFramework/GameModeBase.h"
|
||||||
|
#include "FFGameModeBase.generated.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
UCLASS()
|
||||||
|
class FF_API AFFGameModeBase : public AGameModeBase
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
25
Source/FFEditor.Target.cs
Normal file
25
Source/FFEditor.Target.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class FFEditorTarget : TargetRules
|
||||||
|
{
|
||||||
|
public FFEditorTarget(TargetInfo Target)
|
||||||
|
{
|
||||||
|
Type = TargetType.Editor;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// TargetRules interface.
|
||||||
|
//
|
||||||
|
|
||||||
|
public override void SetupBinaries(
|
||||||
|
TargetInfo Target,
|
||||||
|
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
|
||||||
|
ref List<string> OutExtraModuleNames
|
||||||
|
)
|
||||||
|
{
|
||||||
|
OutExtraModuleNames.AddRange( new string[] { "FF" } );
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue