enthusiastic-hat-club/Source/FF.Target.cs

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2017-03-29 01:25:14 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class FFTarget : TargetRules
{
public FFTarget(TargetInfo Target)
{
Type = TargetType.Game;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.AddRange( new string[] { "FF" } );
}
}