valve/zpak001.pk3dir/decls/def/projectiles.def

15 lines
291 B
Modula-2

entityDef projectile_bullet_base
{
"spawnclass" "NSProjectile"
"is_bullet" "1"
"decal_impact" "Impact.BigShot"
"detonate_on_world" "1"
}
entityDef projectile_egonbeam
{
"spawnclass" "NSProjectile"
"is_bullet" "1"
"damage" "skill:plr_egon"
"detonate_on_world" "0"
}