valve/src/server/flashlight.qc
Marco Hladik 0293f9a441
Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
2022-03-13 16:57:51 -07:00

42 lines
1.2 KiB
C++

/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void Flashlight_Toggle(void)
{
if (cvar("sv_playerslots") != 1) {
if (cvar("mp_flashlight") != 1) {
return;
}
}
#ifdef VALVE
player pl = (player)self;
if (!(pl.g_items & ITEM_SUIT)) {
return;
}
#endif
if (self.health <= 0) {
return;
}
if (self.gflags & GF_FLASHLIGHT) {
self.gflags &= ~GF_FLASHLIGHT;
} else {
self.gflags |= GF_FLASHLIGHT;
}
sound(self, CHAN_ITEM, "items/flashlight1.wav", 1, ATTN_IDLE);
}