Marco Hladik
0293f9a441
Remove pmodel attributes from the player class. Sound shaders for weapon firing now call alerts to AI.
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void Flashlight_Toggle(void)
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{
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if (cvar("sv_playerslots") != 1) {
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if (cvar("mp_flashlight") != 1) {
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return;
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}
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}
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#ifdef VALVE
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player pl = (player)self;
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if (!(pl.g_items & ITEM_SUIT)) {
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return;
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}
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#endif
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if (self.health <= 0) {
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return;
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}
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if (self.gflags & GF_FLASHLIGHT) {
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self.gflags &= ~GF_FLASHLIGHT;
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} else {
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self.gflags |= GF_FLASHLIGHT;
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}
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sound(self, CHAN_ITEM, "items/flashlight1.wav", 1, ATTN_IDLE);
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}
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