valve/src/server
2023-01-17 22:03:29 -08:00
..
ammo.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
defs.h Server: unreference player.h 2022-04-25 13:35:26 -07:00
flashlight.h Update copyright information 2022-03-13 16:57:51 -07:00
flashlight.qc Update copyright information 2022-03-13 16:57:51 -07:00
gamerules.h HLMultiplayerRules: add PlayerRequestSpawn method override 2023-01-11 18:04:17 -08:00
gamerules.qc Removal of Game_Input which has been made obsolete. 2023-01-11 17:44:32 -08:00
gamerules_multiplayer.qc HLMultiplayerRules: add PlayerRequestSpawn method override 2023-01-11 18:04:17 -08:00
gamerules_singleplayer.qc Removal of Game_Input which has been made obsolete. 2023-01-11 17:44:32 -08:00
item_battery.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
item_healthkit.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
item_longjump.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
item_suit.qc ITEM_SUIT: destroy when we're running on game 'bshift' 2023-01-17 22:03:29 -08:00
item_weaponbox.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
items.h Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
items.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
Makefile Clean up our player enumflags. 2022-08-07 14:14:16 -07:00
monster_alien_controller.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_alien_grunt.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_alien_slave.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_apache.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_babycrab.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_barnacle.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_barney.qc Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
monster_barney_dead.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_bigmomma.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_bloater.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_bullchicken.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_cockroach.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_flyer_flock.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_gargantua.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
monster_gman.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_headcrab.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
monster_hevsuit_dead.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
monster_hgrunt_dead.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
monster_houndeye.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_human_assassin.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_human_grunt.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
monster_ichthyosaur.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_leech.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_miniturret.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_nihilanth.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_osprey.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_rat.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_scientist.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_scientist_dead.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
monster_sentry.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_sitting_scientist.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
monster_tentacle.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
monster_turret.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_zombie.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
player.qc Rebased against the latest Nuclide commit. 2022-03-15 19:34:26 -07:00
progs.src Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove 2022-12-28 16:50:29 -08:00
server.qc Update copyright information 2022-03-13 16:57:51 -07:00
spawn.qc Update copyright information 2022-03-13 16:57:51 -07:00
weaponbox.qc Add missing wrappers for ammo_9mmARclip and ammo_glockclip. 2022-07-07 09:13:16 -07:00
world_items.qc Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:15 -07:00
xen_hair.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
xen_plantlight.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
xen_spore_large.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
xen_spore_medium.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
xen_spore_small.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00