valve/zpak001.pk3dir/particles/weapon_tripmine.cfg

14 lines
201 B
INI

r_part beam
{
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
scale 1
scaledelta 0.5
alpha 0.4
step 4
randomvel 0
rgb 0 255 200
rgbdelta 0 -150 -150
type beam
blend add
}