163 lines
2.7 KiB
Text
163 lines
2.7 KiB
Text
sfx_impact.default
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{
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attenuation normal
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sample weapons/ric1.wav
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sample weapons/ric2.wav
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sample weapons/ric3.wav
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sample weapons/ric4.wav
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sample weapons/ric5.wav
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}
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sfx_impact.alien
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{
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pitch_min 1.5
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pitch_max 2
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attenuation normal
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sample debris/flesh1.wav
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sample debris/flesh2.wav
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sample debris/flesh3.wav
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sample debris/flesh5.wav
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sample debris/flesh6.wav
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sample debris/flesh7.wav
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}
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sfx_impact.flesh
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{
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attenuation normal
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sample debris/flesh1.wav
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sample debris/flesh2.wav
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sample debris/flesh3.wav
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sample debris/flesh5.wav
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sample debris/flesh6.wav
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sample debris/flesh7.wav
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}
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sfx_impact.foliage
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{
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pitch 2
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attenuation normal
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sample debris/concrete1.wav
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sample debris/concrete2.wav
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sample debris/concrete3.wav
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}
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sfx_impact.computer
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{
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attenuation normal
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sample debris/glass1.wav
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sample debris/glass2.wav
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sample debris/glass3.wav
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sample debris/glass4.wav
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sample buttons/spark1.wav
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sample buttons/spark2.wav
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sample buttons/spark3.wav
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sample buttons/spark4.wav
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sample buttons/spark5.wav
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sample buttons/spark6.wav
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}
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sfx_impact.dirt
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{
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pitch 2
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attenuation normal
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sample debris/concrete1.wav
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sample debris/concrete2.wav
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sample debris/concrete3.wav
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}
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sfx_impact.vent
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{
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attenuation normal
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sample debris/metal1.wav
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sample debris/metal2.wav
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sample debris/metal3.wav
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sample debris/metal4.wav
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sample debris/metal5.wav
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sample debris/metal6.wav
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}
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sfx_impact.grate
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{
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attenuation normal
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sample debris/metal1.wav
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sample debris/metal2.wav
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sample debris/metal3.wav
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sample debris/metal4.wav
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sample debris/metal5.wav
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sample debris/metal6.wav
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}
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sfx_impact.metal
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{
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attenuation normal
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sample debris/metal1.wav
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sample debris/metal2.wav
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sample debris/metal3.wav
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sample debris/metal4.wav
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sample debris/metal5.wav
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sample debris/metal6.wav
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}
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sfx_impact.glass
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{
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attenuation normal
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sample debris/glass1.wav
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sample debris/glass2.wav
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sample debris/glass3.wav
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sample debris/glass4.wav
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}
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sfx_impact.sand
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{
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pitch 2
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attenuation normal
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sample debris/concrete1.wav
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sample debris/concrete2.wav
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sample debris/concrete3.wav
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}
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sfx_impact.slosh
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{
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attenuation normal
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sample weapons/ric1.wav
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sample weapons/ric2.wav
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sample weapons/ric3.wav
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sample weapons/ric4.wav
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sample weapons/ric5.wav
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}
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sfx_impact.snow
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{
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pitch 2
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attenuation normal
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sample debris/concrete1.wav
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sample debris/concrete2.wav
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sample debris/concrete3.wav
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}
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sfx_impact.tile
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{
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attenuation normal
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sample weapons/ric1.wav
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sample weapons/ric2.wav
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sample weapons/ric3.wav
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sample weapons/ric4.wav
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sample weapons/ric5.wav
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}
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sfx_impact.wood
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{
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attenuation normal
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sample debris/wood1.wav
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sample debris/wood2.wav
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sample debris/wood3.wav
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sample debris/wood4.wav
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}
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sfx_impact.concrete
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{
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attenuation normal
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sample debris/concrete1.wav
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sample debris/concrete2.wav
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sample debris/concrete3.wav
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}
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