Xylemon
bac98f2f4e
More accurate weapons, Hivehand, Grenade, Satchel, Gauss Make Snark work with new ACT def system Some formatting |
||
---|---|---|
.github | ||
img | ||
src | ||
zpak001.pk3dir | ||
engine.h | ||
install_from_cd.sh | ||
install_from_cd_goty.sh | ||
install_from_cd_goty.sha256 | ||
install_from_steam.sh | ||
LICENSE | ||
PLUGINS | ||
PROJECT | ||
radiant.game | ||
radiant.xml | ||
README.md |
Rad-Therapy (FreeHL)
Clean-room reimplementation of Valve's Half-Life: Deathmatch and Half-Life (Experimental, this means Singleplayer is NOT complete).
Similar to Tactical Retreat (FreeCS), this aims to recreate the feeling of the original game. It's designed to work with the content from the Steam & CD version of the game. There may be version mismatches between the different versions of Half-Life that you play. So you have to make sure you're running similar versions when hosting a game for someone.
Netplay improvements, such as prediction of both player physics and weapon-logic are present.
This is 100% original code, feel free to audit however you wish. No proprietary SDKs have been looked at or taken apart, unlike similar projects.
Installing
To run it, all you need is FTEQW and the latest release .pk3 file, which you save into Half-Life/valve/
. That's about it. You can install updates through the Configuration > Updates menu.
Building
Clone the repository into the Nuclide-SDK and build it:
$ git clone https://code.idtech.space/fn/valve valve
$ make game GAME=valve
You can also issue make
inside valve/src/
, but it won't build an entities.def
file for use in Radiant (level editor family).
Notes
The engine should automatically detect Half-Life when placed within the game directory, however you may need to pass -halflife
just in case you have one massive directory with multiple FTE-supported games in it for example.
You can also launch mods like this: fteqw -halflife -game cstrike
Useful for development, so you don't have to use the Custom Game menu.
Community
Matrix
If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more! https://matrix.to/#/#nuclide:matrix.org
IRC
Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues and other such things. It's bridged with the Matrix room of the same name!
Others
We've had people ask in the oddest of places for help, please don't do that.
Special Thanks
- Spike for FTEQW and for being the most helpful person all around!
- Xylemon for the hundreds of test maps, verifying entity and game-logic behaviour
- Theuaredead`, preston22, dqus for various patches
- To my supporters on Patreon, who are always eager to follow what I do.
- Any and all people trying it, tinkering with it etc. :)
License
ISC License
Copyright (c) 2016-2024 Marco Cawthorne marco@icculus.org
Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.