Marco Hladik
d699ac570f
WEAPON_RPG: Start with laser enabled. WEAPON_SHOTGUN: Force reload on empty fire.
200 lines
2.6 KiB
Text
200 lines
2.6 KiB
Text
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weapon_357.shoot
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{
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alerts
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sample weapons/357_shot1.wav
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sample weapons/357_shot2.wav
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distshader weapon_357.shoot_dist
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}
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weapon_357.shoot_dist
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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weapon_357.reload
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{
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sample weapons/357_reload1.wav
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}
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weapon_crossbow.fire
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{
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alerts
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sample weapons/xbow_fire1.wav
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}
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weapon_crossbow.hit
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{
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sample weapons/xbow_hit1.wav
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}
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weapon_crossbow.hitbody
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{
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sample weapons/xbow_hitbod1.wav
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sample weapons/xbow_hitbod2.wav
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}
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weapon_crossbow.reload
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{
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sample weapons/xbow_reload1.wav
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}
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weapon_crowbar.hit
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{
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alerts
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sample weapons/cbar_hit1.wav
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sample weapons/cbar_hit2.wav
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}
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weapon_crowbar.hitbody
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{
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alerts
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sample weapons/cbar_hitbod1.wav
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sample weapons/cbar_hitbod2.wav
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sample weapons/cbar_hitbod3.wav
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}
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weapon_crowbar.miss
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{
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sample weapons/cbar_miss1.wav
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}
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weapon_glock.fire
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{
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alerts
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sample weapons/pl_gun3.wav
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}
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weapon_handgrenade.bounce
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{
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sample weapons/grenade_hit1.wav
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sample weapons/grenade_hit2.wav
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sample weapons/grenade_hit3.wav
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}
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weapon_hornetgun.fire
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{
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alerts
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sample agrunt/ag_fire1.wav
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sample agrunt/ag_fire2.wav
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sample agrunt/ag_fire3.wav
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}
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weapon_hornetgun.buzz
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{
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sample hornet/ag_buzz1.wav
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sample hornet/ag_buzz2.wav
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sample hornet/ag_buzz3.wav
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}
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weapon_hornetgun.hit
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{
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sample hornet/ag_hornethit1.wav
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sample hornet/ag_hornethit2.wav
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sample hornet/ag_hornethit3.wav
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}
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weapon_mp5.shoot
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{
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alerts
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sample weapons/hks1.wav
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sample weapons/hks2.wav
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sample weapons/hks3.wav
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distshader weapon_mp5.shoot_dist
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}
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weapon_mp5.shoot_dist
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{
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volume 0.1
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sample ambience/rifle2.wav
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}
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weapon_mp5.gl
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{
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alerts
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sample weapons/glauncher.wav
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}
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weapon_satchel.bounce
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{
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sample weapons/g_bounce1.wav
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sample weapons/g_bounce2.wav
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sample weapons/g_bounce3.wav
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sample weapons/g_bounce4.wav
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sample weapons/g_bounce5.wav
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}
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weapon_tripmine.deploy
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{
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sample weapons/mine_deploy.wav
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}
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weapon_tripmine.charge
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{
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sample weapons/mine_charge.wav
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}
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weapon_tripmine.activate
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{
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sample weapons/mine_activate.wav
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}
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weapon_rpg.shoot
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{
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alerts
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sample weapons/rocketfire1.wav
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}
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weapon_shotgun.single
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{
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alerts
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sample weapons/sbarrel1.wav
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distshader weapon_shotgun.distance
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}
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weapon_shotgun.double
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{
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alerts
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sample weapons/dbarrel1.wav
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distshader weapon_shotgun.distance
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}
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weapon_shotgun.distance
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{
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volume 0.15
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sample ambience/biggun3.wav
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}
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weapon_shotgun.reload
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{
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sample weapons/reload3.wav
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}
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weapon_shotgun.cock
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{
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sample weapons/scock1.wav
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}
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weapon_snark.deploy
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{
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pitch_min 1.0
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pitch_max 1.1
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sample squeek/sqk_deploy1.wav
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}
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weapon_snark.die
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{
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sample squeek/sqk_die1.wav
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}
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weapon_snark.blast
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{
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sample squeek/sqk_blast1.wav
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}
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weapon_snark.hunt
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{
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sample squeek/sqk_hunt1.wav
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sample squeek/sqk_hunt2.wav
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sample squeek/sqk_hunt3.wav
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}
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