.. |
animations.h
|
Handle player model weapon attachments & animation for all the weapons!
|
2021-04-06 09:20:12 +02:00 |
animations.qc
|
Update Animation_TimerUpdate to conform with upstream Nuclide.
|
2021-05-10 12:24:00 +02:00 |
entities.h
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |
flags.h
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |
fx_blood.qc
|
Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
|
2021-05-10 11:35:48 +02:00 |
fx_breakmodel.qc
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |
fx_explosion.qc
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |
fx_gibhuman.qc
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |
fx_impact.qc
|
Simplify prediction code with the help from upstream changes.
|
2021-05-08 17:45:58 +02:00 |
include.src
|
Shared: Inherit weapon_common from Nuclide's base game
|
2021-05-10 08:16:22 +02:00 |
input.qc
|
Shared: Inherit weapon_common from Nuclide's base game
|
2021-05-10 08:16:22 +02:00 |
items.h
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |
player.qc
|
Updated the game-specific PMove code to be part of our player class
|
2021-06-08 15:31:21 +02:00 |
pmove.qc
|
Updated the game-specific PMove code to be part of our player class
|
2021-06-08 15:31:21 +02:00 |
pmove_water.qc
|
Updated the game-specific PMove code to be part of our player class
|
2021-06-08 15:31:21 +02:00 |
w_crossbow.qc
|
Weapons: Add weapon reload timers.
|
2021-05-22 16:41:21 +02:00 |
w_crowbar.qc
|
Add support for top/bottom color on players and viewmodels.
|
2021-05-20 16:04:11 +02:00 |
w_egon.qc
|
Add support for top/bottom color on players and viewmodels.
|
2021-05-20 16:04:11 +02:00 |
w_gauss.qc
|
Fix for WEAPON_GAUSS not displaying the draw animation
|
2021-05-29 12:46:32 +02:00 |
w_glock.qc
|
Weapons: Add weapon reload timers.
|
2021-05-22 16:41:21 +02:00 |
w_handgrenade.qc
|
Add support for top/bottom color on players and viewmodels.
|
2021-05-20 16:04:11 +02:00 |
w_hornetgun.qc
|
Add support for top/bottom color on players and viewmodels.
|
2021-05-20 16:04:11 +02:00 |
w_mp5.qc
|
Weapons: Add weapon reload timers.
|
2021-05-22 16:41:21 +02:00 |
w_python.qc
|
Weapons: Add weapon reload timers.
|
2021-05-22 16:41:21 +02:00 |
w_rpg.qc
|
Weapons: Add weapon reload timers.
|
2021-05-22 16:41:21 +02:00 |
w_satchel.qc
|
Add support for top/bottom color on players and viewmodels.
|
2021-05-20 16:04:11 +02:00 |
w_shotgun.qc
|
Add support for top/bottom color on players and viewmodels.
|
2021-05-20 16:04:11 +02:00 |
w_snark.qc
|
Add support for top/bottom color on players and viewmodels.
|
2021-05-20 16:04:11 +02:00 |
w_tripmine.qc
|
Add support for top/bottom color on players and viewmodels.
|
2021-05-20 16:04:11 +02:00 |
weapons.h
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |
weapons.qc
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |