Half-Life - Nuclide port
Find a file
2023-05-27 12:01:49 -07:00
.github Create FUNDING.yml 2021-03-08 15:36:04 +01:00
img Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
src Fix the weaponbox not spawning properly in MP. 2023-05-10 14:36:46 -07:00
zpak001.pk3dir Use entityDefs instead of hard-coded item pickups 2023-05-08 11:17:52 -07:00
install_from_cd.sh install_from_cd.sh: Add CD audio ripping functionality 2021-08-29 15:43:25 +02:00
install_from_cd_goty.sh install_from_cd_goty.sh: New script that uses rewise by CYBERDEViL instead of Wine 2023-05-08 11:14:18 -07:00
install_from_cd_goty.sha256 install_from_cd_goty.sh: New script that uses rewise by CYBERDEViL instead of Wine 2023-05-08 11:14:18 -07:00
install_from_steam.sh Added install scripts for CD/Steam data 2021-03-25 19:46:11 +01:00
LICENSE Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
manifest.fmf manifest.fmf: load ffmpeg plugin by default and override default chatroom name. 2023-01-05 23:36:14 -08:00
radiant.game Add a Radiant compatible game definition files. 2023-05-27 12:01:49 -07:00
radiant.xml Add a Radiant compatible game definition files. 2023-05-27 12:01:49 -07:00
README.md Move the damage indicator drawing/caching code into the client module 2021-10-21 23:32:01 +02:00

FreeHL

Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental, this means Singleplayer is NOT complete).

Similar to FreeCS, this aims to recreate the feeling of the original game. It's designed to work with the content from the CD version of the game. Currently I do not aim to support the Steam version.

Netplay improvements, such as prediction of both player physics and weapon-logic are present.

This is 100% original code, feel free to audit however you wish. No proprietary SDKs have been looked at or taken apart, unlike similar projects.

The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project unrelated to this. It just happens to support the file-formats FreeHL needs.

Preview 1 Preview 2 Preview 3 Preview 4

Building

Clone the repository into the Nuclide-SDK:

git clone REPOURL valve

then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside ./valve/src!

Obviously make sure that Nuclide has fteqw and fteqcc set-up for building and that you have some proficiency in QuakeC.

Notes

If you're playing a mod that relies on FreeHL, selecting it from the Custom Game menu alone works fine. However if you want to launch it via the command-line you need to make sure to add -game valve before -game modname. The order is important.

Community

Matrix

If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more! https://matrix.to/#/#nuclide:matrix.org

IRC

Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues and other such things. It's bridged with the Matrix room of the same name!

Others

We've had people ask in the oddest of places for help, please don't do that.

License

ISC License

Copyright (c) 2016-2021 Marco Hladik marco@icculus.org

Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.