valve/zpak001.pk3dir
Marco Hladik 2087fae53b
Add Xylemon's CC0-licensed material definitions file for Half-Life.
Adding over 2100 texture property definitions to make sure bullet impacts,
foot steps etc. all do a better job.
2022-03-02 09:21:40 -08:00
..
data Move waypoints from maps/ to data/ 2021-04-21 09:55:30 +02:00
fonts Creditsfont should now be marked as additive, fixes to some melee timers 2022-01-31 17:46:56 -08:00
gfx Define the LOGO_AVI and LOGO_STATIC materials 2021-08-08 14:07:02 +02:00
particles WEAPON_GAUSS: More work towards the visual stuff this weapon offers by 2021-08-29 17:45:33 +02:00
scripts Simplify halflife_scroll.shader 2022-01-03 16:54:11 -08:00
sound Add Xylemon's CC0-licensed material definitions file for Half-Life. 2022-03-02 09:21:40 -08:00
default.cfg mp_fraglimit and mp_timelimit are now aliases to the original Quake cvars 2021-12-12 21:04:15 -08:00
skill_valve.cfg Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00