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damage_bullet.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
env_spark.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
footsteps.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_breakable.sndshd
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Script definition tweaks for func_breakable behaviour/sounds
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2023-05-01 05:51:20 -07:00 |
func_button.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_door.sndshd
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WEAPON_MP5: Adjust firing rate to be closer to original HL.
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2022-05-02 08:32:42 -07:00 |
func_door_rotating.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_plat.sndshd
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Add zpak001.pk3dir/sound/func_plat.sndshd
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2023-03-25 17:33:41 -07:00 |
func_train.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
fx_valve.sndshd
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Added more distant sound shader stuff, because those rock.
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2021-09-12 00:14:03 +02:00 |
impacts.sndshd
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Add Xylemon's CC0-licensed material definitions file for Half-Life.
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2022-03-02 09:21:40 -08:00 |
items_valve.sndshd
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
materials_valve.txt
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materials.txt: Remove an obsolete entry.
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2022-03-10 18:59:53 -08:00 |
modelevent_shell.sndshd
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
monsters_valve.sndshd
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
player.sndshd
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SoundDef: Define player.spraylogo.
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2022-05-12 20:36:34 -07:00 |
weapons_valve.sndshd
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weapon_gauss: Add special effect for overcharge, fix a mistake with overcharge damage, update gauss to use new weapon sound API
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2023-04-26 17:33:12 -07:00 |