valve/zpak001.pk3dir/def/monsters
2024-03-06 19:32:29 -08:00
..
alien_controller.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
alien_grunt.def monster_alien_grunt: Fix health value. 2024-03-04 18:40:57 -08:00
alien_slave.def NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
apache.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
babycrab.def Define EDef for monster_babycrab 2023-07-30 10:05:24 -07:00
barnacle.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
barney.def monster_barney: define attack_ranged_range to 1024 units. 2023-07-30 10:05:42 -07:00
barney_dead.def NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
bigmomma.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
bloater.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
bullchicken.def NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
cockroach.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
flyer.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
flyer_flock.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
gargantua.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
gman.def NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
headcrab.def Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
hevsuit_dead.def NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
hgrunt_dead.def NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
houndeye.def Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
human_assassin.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
human_grunt.def monster_human_grunt: remove the dlights from their projectiles. 2024-02-27 12:45:35 -08:00
ichthyosaur.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
leech.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
miniturret.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
nihilanth.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
osprey.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
rat.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
scientist.def Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
scientist_dead.def NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
sentry.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
sitting_scientist.def monster_sitting_scientist: fix hitbox, and make use of sequence key. 2024-03-06 19:32:29 -08:00
skeleton_dead.def NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
tentacle.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
turret.def Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
zombie.def NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00