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alien_controller.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
alien_grunt.def
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monster_alien_grunt: Fix health value.
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2024-03-04 18:40:57 -08:00 |
alien_slave.def
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
apache.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
babycrab.def
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Define EDef for monster_babycrab
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2023-07-30 10:05:24 -07:00 |
barnacle.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
barney.def
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monster_barney: define attack_ranged_range to 1024 units.
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2023-07-30 10:05:42 -07:00 |
barney_dead.def
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
bigmomma.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
bloater.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
bullchicken.def
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
cockroach.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
flyer.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
flyer_flock.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
gargantua.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
gman.def
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
headcrab.def
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
hevsuit_dead.def
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
hgrunt_dead.def
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
houndeye.def
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
human_assassin.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
human_grunt.def
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monster_human_grunt: remove the dlights from their projectiles.
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2024-02-27 12:45:35 -08:00 |
ichthyosaur.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
leech.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
miniturret.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
nihilanth.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
osprey.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
rat.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
scientist.def
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
scientist_dead.def
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
sentry.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
sitting_scientist.def
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monster_sitting_scientist: fix hitbox, and make use of sequence key.
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2024-03-06 19:32:29 -08:00 |
skeleton_dead.def
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
tentacle.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
turret.def
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
zombie.def
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |