entityDef monster_scientist_dead { "spawnclass" "NSMonster" "model" "models/scientist.mdl" "netname" "Dead Scientist" "health" "skill:scientist_health" "mins" "-16 -16 0" "maxs" "16 16 72" "team" "0" "propdata" "actor_human" "dead" "1" "frame" "38" // Stomach when "pose" equals "1" { "frame" "39" } // Sitting when "pose" equals "2" { "frame" "40" } // Hanging when "pose" equals "3" { "frame" "41" } // Table1 when "pose" equals "4" { "frame" "42" } // Table2 when "pose" equals "5" { "frame" "43" } // Table3 when "pose" equals "6" { "frame" "44" } when "body" equals "1" { "netname" "Dead Walter" "body1" "1" } when "body" equals "2" { "netname" "Dead Einstein" "body1" "2" } when "body" equals "3" { "netname" "Dead Luther" "skin" "1" "body1" "3" } when "body" equals "4" { "netname" "Dead Slick" "body1" "4" } }