entityDef monster_hgrunt_dead { "spawnclass" "NSMonster" "model" "models/hgrunt.mdl" "netname" "Dead Human Grunt" "health" "skill:hgrunt_health" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "0" "propdata" "actor_human" "dead" "1" "frame" "44" // Side when "pose" equals "1" { "frame" "45" } // Seated when "pose" equals "1" { "frame" "46" } when "body" equals "1" { "body1" "1" } when "body" equals "2" { "body1" "2" } when "body" equals "3" { "skin" "1" "body1" "3" } when "body" equals "4" { "body1" "4" } }