fx.explosion { distshader fx.explosion_dist sample weapons/explode3.wav sample weapons/explode4.wav sample weapons/explode5.wav shakes 3.0 } fx.explosion_dist { sample ambience/distantmortar1.wav sample ambience/distantmortar1.wav sample ambience/distantmortar1.wav volume 1.0 } fx.gaussbeam { sample weapons/electro4.wav sample weapons/electro5.wav sample weapons/electro6.wav } fx.spark { attenuation idle sample buttons/spark1.wav sample buttons/spark2.wav sample buttons/spark3.wav sample buttons/spark4.wav sample buttons/spark5.wav sample buttons/spark6.wav }