entityDef weapon_tripmine { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Tripmine" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/v_tripmine.mdl" "body0" "2" "body1" "2" "frame" "8" "inv_item" "$WEAPON_TRIPMINE" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" }