// black bits r_part main { type ball texture ball tcoords 1 65 31 95 256 8 32 scale 4 count 9 scalefactor 1 alpha 1 die 0.8 rgb 64 64 64 spawnmode ball spawnorg 1 spawnvel 100 randomvel 100 gravity 400 } r_part +main { count 0 0 1 orgadd 8 model "sprites/richo1.spr" framestart=0 framecount=3 framerate=20 additive scalemin=0.5 scalemax=0.5 lighttime 1 lightradius 64 lightradiusfade 300 lightrgb 1.0 0.5 0.4 lightrgbfade 0.36 0.19 0.19 }