entityDef weapon_9mmAR { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "9mm AR" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_9mmAR.mdl" "model_view" "models/v_9mmAR.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // NSWeapon specific "def_fireInfo" "fireInfo_9mmAR" "def_altFireInfo" "fireInfo_ARGrenade" "inv_name" "9mm AR" "clipSize" "50" "clipSizeDefault" "25" "ammoIcon" "weapon_9mmar.ammo" "ammo2Icon" "weapon_9mmar.ammo2" "crosshair" "weapon_9mmar.crosshair" "icon" "weapon_9mmar.weapon" "iconSelected" "weapon_9mmar.weapon_s" "act_fire" "5,6,7" "act_holster" "4" "act_reload" "3" "act_draw" "4" "act_idle" "0,1" "snd_fire" "Weapon_MP5.Single" "snd_empty" "Weapons.Empty" // HLWeapon specific "hudSlot" "2" "hudSlotPos" "0" "weight" "15" } entityDef projectile_9mmAR { "inherit" "projectile_bullet_base" "damage" "skill:plr_9mmAR_bullet" "spread" "0.025 0.025" } entityDef fireInfo_9mmAR { "def_onFire" "projectile_9mmAR" "ammoType" "ammo_9mm" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" "0.085" "punchAngle" "-2 0 0" "model_flash" "sprites/muzzleflash1.spr" } entityDef fireInfo_ARGrenade { "def_onFire" "projectile_ARgrenade" "ammoType" "ammo_m203_grenade" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" "1" "punchAngle" "-10 0 0" "snd_fire" "Weapon_MP5.Double" "act_fire" "2" } entityDef projectile_ARgrenade { "spawnclass" "NSProjectile" "model" "models/grenade.mdl" "offset" "16 0 0" "velocity" "800 0 0" "angular_velocity" "-300 0 0" "gravity" "0.5" "bounce" "1" "mins" "0 0 0" "maxs" "0 0 0" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "snd_explode" "fx.explosion" "model_detonate" "fx_explosion.main" "decal_detonate" "ExplosionScorch" "smoke_fly" "weapon_9mmAR.nadetrail" "def_damage" "damage_ARgrenadeDirect" "def_splash_damage" "damage_ARgrenadeSplash" } entityDef damage_ARgrenadeDirect { "damage" "50" } entityDef damage_ARgrenadeSplash { "damage" "skill:plr_9mmAR_grenade" "radius" "160" } // multiplayer version entityDef projectile_9mmAR_mp { "inherit" "projectile_bullet_base" "damage" "skill:plr_9mmAR_bullet" "spread" "0.05 0.05" } entityDef fireInfo_9mmAR_mp { "def_onFire" "projectile_9mmAR_mp" "ammoType" "ammo_9mm" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" "0.085" "punchAngle" "-2 0 0" "model_flash" "sprites/muzzleflash1.spr" } entityDef weapon_9mmAR_mp { "inherit" "weapon_9mmAR" "def_fireInfo" "fireInfo_9mmAR_mp" }