entityDef player { "spawnclass" "HLPlayer" "health" "100" "maxarmor" "100" "bleeds" "1" "propdata" "actor_human" "armorProtection" "0.2" "armorBonus" "0.5" } entityDef player_mp { "inherit" "player" "ammo_9mm" "44" "item" "item_suit" "weapon" "weapon_crowbar,weapon_9mmhandgun" "current_weapon" "1" }