entityDef player
{
	"spawnclass"		"HLPlayer"
	"health"			"100"
	"maxarmor"			"100"
	"bleeds"			"1"
	"propdata"			"actor_human"
	"armorProtection"	"0.2"
	"armorBonus"		"0.5"
}

entityDef player_mp
{
	"inherit"			"player"
	"ammo_9mm"			"44"
	"item"				"item_suit"
	"weapon"			"weapon_crowbar,weapon_9mmhandgun"
	"current_weapon"	"1"
}
