entityDef monster_zombie { "spawnclass" "NSMonster" "model" "models/zombie.mdl" "netname" "Zombie" "health" "skill:zombie_health" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "2" "propdata" "actor_alien" "speed_walk" "72" "speed_run" "72" "act_smallFlinch" "3" "act_bigFlinch" "5" "act_flinchHead" "4" "act_flinchChest" "4" "act_flinchStomach" "4" "act_flinchLeftArm" "11" "act_flinchRightArm" "12" "act_flinchLeftLeg" "13" "act_flinchRightLeg" "14" "def_attack_melee" "melee_zombie_stab" "melee_range" "96" "snd_sight" "monster_zombie.alert" "snd_idle" "monster_zombie.idle" "snd_pain" "monster_zombie.pain" "snd_death" "" "snd_melee_attack" "monster_zombie.attack" "snd_melee_attack_hit" "monster_zombie.attackhit" "snd_melee_attack_miss" "monster_zombie.attackmiss" "snd_thud" "monster_generic.thud" } entityDef melee_zombie_stab { "damage" "skill:zombie_dmg_one_slash" "delay" "0.5" "wait" "0.5" "attempts" "2" }