entityDef xen_tree
{
	"spawnclass"			"NSMonster"
	"model"					"models/tree.mdl"
	"netname"				"Xen Tree"
	"health"				"0"
	"mins"					"-24 -24 0"
	"maxs"					"24 24 188"
	"propdata"				"actor_alien"
	"team"					"0"

	"speed_walk"			"0"
	"speed_run"				"0"

	"def_attack_melee"		"melee_xenTree_stab"
	"melee_range"			"96"


	"snd_sight"				""
	"snd_idle"				""
	"snd_pain"				""
	"snd_death"				""
	"snd_melee_attack"		"monster_zombie.attack"
	"snd_melee_attack_hit"	"monster_zombie.attackhit"
	"snd_melee_attack_miss"	"monster_zombie.attackmiss"
	"snd_thud"				"monster_generic.thud"
}

entityDef melee_xenTree_stab
{
	"damage"		"skill:zombie_dmg_one_slash"
	"delay"			"1.25f"
	"wait"			"0.1"
	"attempts"		"1"
}