entityDef monster_skeleton_dead
{
	"spawnclass"	"NSMonster"
	"model"		"models/skeleton.mdl"
	"netname"	"Skeleton"
	"health"	"50"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"team"		"0"
	"propdata"	"actor_human"

	"dead"		"1"
	"frame"		"0"

	// Seated
	when "pose" equals "1" {
		"frame"	"1"
	}

	// Against Wall
	when "pose" equals "2" {
		"frame"	"2"
	}

	// Stomach
	when "pose" equals "3" {
		"frame"	"3"
	}
}