entityDef monster_barney_dead { "spawnclass" "NSTalkMonster" "model" "models/barney.mdl" "netname" "Barney" "health" "skill:barney_heath" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "0" "propdata" "actor_human" "weapon_drawn" "0" "body_on_draw" "1:2" "dead" "1" "frame" "35" // Side when "pose" equals "1" { "frame" "36" } // Stomach when "pose" equals "2" { "frame" "37" } }