entityDef weapon_rpg { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Rocket Launcher" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_rpg.mdl" "inv_item" "$WEAPON_RPG" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef projectile_rocket { "spawnclass" "NSProjectile" "model" "models/rpgrocket.mdl" "def_damage" "damage_rocketDirect" "def_splash_damage" "damage_rocketSplash" "health" "0" "velocity" "250" "angular_velocity" "0 0 200" "fuse" "10" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "1" "thrust" "2000" "thrust_start" "0.1" "thrust_end" "2" "smoke_fly" "weapon_rpg.trail" "model_detonate" "fx_explosion.main" "light_color" "1 0.8 0.4" "light_radius" "160" "light_offset" "0 0 0" "explode_light_color" "2 1.6 0.8" "explode_light_radius" "320" "explode_light_fadetime" "0.5" "snd_explode" "fx.explosion" } entityDef projectile_rocket_homing { "inherit" "projectile_rocket" "thrust_homing" "1" } entityDef damage_rocketDirect { "damage" "skill:plr_rocketlauncher_impact" "damage_random" "skill:plr_rocketlauncher_impact_rand" } entityDef damage_rocketSplash { "damage" "skill:plr_rpg" "radius" "250" }