/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* ==================== UseWorkaround ==================== */ void UseWorkaround(entity eTarget) { eActivator = self; entity eOldSelf = self; self = eTarget; self.PlayerUse(); self = eOldSelf; } void UnUseWorkaround(entity eTarget) { eActivator = self; entity eOldSelf = self; self = eTarget; if (self.PlayerUseUnpressed) self.PlayerUseUnpressed(); self = eOldSelf; } /* ==================== Player_UseDown ==================== */ void Player_UseDown(void) { vector vecSrc; player pl = (player)self; if (self.health <= 0) { return; } else if (!(self.flags & FL_USE_RELEASED)) { return; } makevectors(self.v_angle); vecSrc = self.origin + self.view_ofs; int oldmask = self.hitcontentsmaski; self.hitcontentsmaski = CONTENTBITS_POINTSOLID; traceline(vecSrc, vecSrc + (v_forward * 64), MOVE_HITMODEL, self); self.hitcontentsmaski = oldmask; if (trace_ent.PlayerUse) { self.flags &= ~FL_USE_RELEASED; UseWorkaround(trace_ent); pl.last_used = trace_ent; /* Some entities want to support Use spamming */ if (!(self.flags & FL_USE_RELEASED)) { sound(self, CHAN_ITEM, "common/wpn_select.wav", 0.25, ATTN_IDLE); } } else { sound(self, CHAN_ITEM, "common/wpn_denyselect.wav", 0.25, ATTN_IDLE); self.flags &= ~FL_USE_RELEASED; } } /* ==================== Player_UseUp ==================== */ void Player_UseUp(void) { player pl = (player)self; if (!(self.flags & FL_USE_RELEASED)) { UnUseWorkaround(pl.last_used); pl.last_used = world; self.flags |= FL_USE_RELEASED; } } void Weapons_Draw(player pl); void CSEv_PlayerSwitchWeapon_i(int w) { player pl = (player)self; if (pl.activeweapon != w) { pl.activeweapon = w; Weapons_Draw(pl); } } void Player_Precache(void) { searchhandle pm; pm = search_begin("models/player/*/*.mdl", TRUE, TRUE); for (int i = 0; i < search_getsize(pm); i++) { precache_model(search_getfilename(pm, i)); } search_end(pm); }