entityDef monster_houndeye_dead { "spawnclass" "NSMonster" "model" "models/houndeye.mdl" "netname" "Dead Houndeye" "health" "skill:houndeye_health" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "32" "team" "2" "propdata" "actor_alien" "speed_walk" "32" "speed_run" "72" "dead" "1" "frame" "0" }