r_part effect { type texturedspark texture ball tcoords 1 65 31 95 256 8 32 scale 1 count 8 scalefactor 1 alpha 0.5 die 0.8 rgb 255 115 0 blend add spawnmode ball spawnorg 1 spawnvel 100 veladd 100 friction 0.5 gravity 800 }