entityDef monster_zombie
{
	"spawnclass"		"NSMonster"
	"model"				"models/zombie.mdl"
	"netname"			"Zombie"
	"health"			"skill:zombie_health"
	"mins"				"-16 -16 0"
	"maxs"				"16 16 72"
	"eye_height"		"64"
	"team"				"2"
	"propdata"			"actor_alien"
	"speed_walk"		"72"
	"speed_run"			"72"

	"act_smallFlinch"		"3"
	"act_bigFlinch"			"5"
	"act_flinchHead"		"4"
	"act_flinchChest"		"4"
	"act_flinchStomach"		"4"
	"act_flinchLeftArm"		"11"
	"act_flinchRightArm"	"12"
	"act_flinchLeftLeg"		"13"
	"act_flinchRightLeg"	"14"

	"def_attack_melee"		"melee_zombie_stab"
	"melee_range"			"96"

	"snd_sight"				"monster_zombie.alert"
	"snd_idle"				"monster_zombie.idle"
	"snd_pain"				"monster_zombie.pain"
	"snd_death"				""
	"snd_melee_attack"		"monster_zombie.attack"
	"snd_melee_attack_hit"	"monster_zombie.attackhit"
	"snd_melee_attack_miss"	"monster_zombie.attackmiss"
	"snd_thud"				"monster_generic.thud"
}

entityDef melee_zombie_stab
{
	"damage"		"skill:zombie_dmg_one_slash"
	"delay"			"0.5"
	"wait"			"0.5"
	"attempts"		"2"
}
