entityDef monster_snapbug { "spawnclass" "NSMonster" "model" "models/snapbug.mdl" "netname" "Snapbug" "health" "25" "mins" "-16 -16 0" "maxs" "16 16 16" "eye_height" "12" "team" "2" "propdata" "actor_alien" "flying" "1" "fly_offset" "32" "speed_walk" "25" // These values are "speed_run" "50" // purely speculative }