entityDef monster_leech { "spawnclass" "NSTalkMonster" "model" "models/leech.mdl" "netname" "Leech" "health" "skill:leech_health" "mins" "-8 -8 0" "maxs" "8 8 8" "eye_height" "64" "team" "2" "propdata" "actor_alien" "speed_walk" "32" "speed_run" "64" "def_attack_melee" "melee_leech_bite" "melee_range" "24" "snd_melee_attack_hit" "monster_zombie.attackhit" } entityDef melee_leech_bite { "damage" "skill:zombie_dmg_one_slash" "delay" "0.2" "wait" "2" "attempts" "1" }