entityDef monster_hevsuit_dead
{
	"spawnclass"	"NSMonster"
	"model"		"models/player.mdl"
	"body1"		"1"
	"netname"	"Dead H.E.V. Scientist"
	"health"	"50"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"eye_height"	"64"
	"team"		"0"
	"propdata"	"actor_human"

	"dead"		"1"
	"frame"		"73"
	"body1"		"1"

	// Seated
	when "pose" equals "1" {
		"frame"	"74"
	}

	// Stomach
	when "pose" equals "2" {
		"frame"	"75"
	}

	// On Table
	when "pose" equals "3" {
		"frame"	"76"
	}
}