entityDef monster_gargantua
{
	"spawnclass"		"NSMonster"
	"model"				"models/garg.mdl"
	"netname"			"Gargantua"
	"health"			"skill:gargantua_health"
	"mins"				"-32 -32 0"
	"maxs"				"32 32 128"
	"eye_height"		"64"
	"team"				"2"
	"propdata"			"actor_alien"
	"speed_walk"		"46"
	"speed_run"			"292"

	events {
		// attacks
		1 "SpawnProjectileDef"	"melee_gargantua"
		5 "SpawnProjectileDef"	"stomp_gargantua"

		// sfx
		3 "StartSoundDef" "monster_gargantua.step"
		4 "StartSoundDef" "monster_gargantua.step"
		6 "StartSoundDef" "monster_gargantua.breathe"
	}
}
