entityDef monster_gargantua { "spawnclass" "NSMonster" "model" "models/garg.mdl" "netname" "Gargantua" "health" "skill:gargantua_health" "mins" "-32 -32 0" "maxs" "32 32 128" "eye_height" "64" "team" "2" "propdata" "actor_alien" "speed_walk" "46" "speed_run" "292" events { // attacks 1 "SpawnProjectileDef" "melee_gargantua" 5 "SpawnProjectileDef" "stomp_gargantua" // sfx 3 "StartSoundDef" "monster_gargantua.step" 4 "StartSoundDef" "monster_gargantua.step" 6 "StartSoundDef" "monster_gargantua.breathe" } }