entityDef monster_bloater { "spawnclass" "NSMonster" "model" "models/floater.mdl" "netname" "Flocking Floater" // wonder if it's the Floater from Cosmos "health" "25" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "2" "propdata" "actor_alien" "flying" "1" "fly_offset" "64" "speed_walk" "64" "speed_run" "364" // day one only }