entityDef monster_bloater
{
	"spawnclass"		"NSMonster"
	"model"				"models/floater.mdl"
	"netname"			"Flocking Floater" // wonder if it's the Floater from Cosmos
	"health"			"25"
	"mins"				"-16 -16 0"
	"maxs"				"16 16 72"
	"eye_height"		"64"
	"team"				"2"
	"propdata"			"actor_alien"
	"flying"			"1"
	"fly_offset"		"64"

	"speed_walk"		"64"
	"speed_run"			"364" // day one only
}