entityDef monster_hgrunt_dead
{
	"spawnclass"	"NSMonster"
	"model"		"models/hgrunt.mdl"
	"netname"	"Dead Human Grunt"
	"health"	"skill:hgrunt_health"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"eye_height"	"64"
	"team"		"0"
	"propdata"	"actor_human"

	"dead"		"1"
	"frame"		"44"

	// Side
	when "pose" equals "1" {
		"frame"	"45"
	}

	// Seated
	when "pose" equals "1" {
		"frame"	"46"
	}

	when "body" equals "1" {
		"body1"	"1"
	}

	when "body" equals "2" {
		"body1"	"2"
	}

	when "body" equals "3" {
		"skin"	"1"
		"body1"	"3"
	}

	when "body" equals "4" {
		"body1"	"4"
	}

}