entityDef weapon_hornetgun
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Hornet Gun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_hgun.mdl"
	"model_view"		"models/v_hgun.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_hornetgun"
	"inv_name"			"Hornet Gun"
	"inv_ammo_hornet"	"8"

	"act_fire"		"5"
	"act_holster"	"3"
	"act_draw"		"4"
	"act_idle"		"0,1,2"

	"snd_fire"		"weapon_hornetgun.fire"

	// HLWeapon specific
	"hudSlot"		"3"
	"hudSlotPos"	"3"
	"weight"		"10"
}

entityDef projectile_hornet
{
	"spawnclass" "NSProjectile"
	"damage"	"10"
}

entityDef fireInfo_hornetgun
{
	"def_onFire"	"projectile_hornet"
	"ammoType"			"ammo_hornet"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"
	"fireRate"			"1.0"
	"punchAngle"		"-1 0 0"
}
