entityDef weapon_hornetgun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Hornet Gun" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_hgun.mdl" "model_view" "models/v_hgun.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_hornetgun" "inv_name" "Hornet Gun" "inv_ammo_hornet" "8" "act_fire" "5" "act_holster" "3" "act_draw" "4" "act_idle" "0,1,2" "snd_fire" "weapon_hornetgun.fire" // HLWeapon specific "hudSlot" "3" "hudSlotPos" "3" "weight" "10" } entityDef projectile_hornet { "spawnclass" "NSProjectile" "damage" "10" } entityDef fireInfo_hornetgun { "def_onFire" "projectile_hornet" "ammoType" "ammo_hornet" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" "1.0" "punchAngle" "-1 0 0" }