entityDef weapon_9mmAR
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"9mm AR"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_9mmAR.mdl"
	"model_view"		"models/v_9mmAR.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// NSWeapon specific
	"def_fireInfo"		"fireInfo_9mmAR"
	"def_altFireInfo"	"fireInfo_ARGrenade"
	"inv_name"			"9mm AR"
	"clipSize"			"50"
	"clipSizeDefault"	"25"

	"ammoIcon"			"weapon_9mmar.ammo"
	"ammo2Icon"			"weapon_9mmar.ammo2"
	"crosshair"			"weapon_9mmar.crosshair"
	"icon"				"weapon_9mmar.weapon"
	"iconSelected"		"weapon_9mmar.weapon_s"

	"act_fire"		"5,6,7"
	"act_holster"	"4"
	"act_reload"		"3"
	"act_draw"		"4"
	"act_idle"		"0,1"

	"snd_fire"		"weapon_mp5.shoot"
	"snd_empty"		"weapon_mp5.empty"

	// HLWeapon specific
	"hudSlot"		"2"
	"hudSlotPos"	"0"
	"weight"		"15"
}

entityDef projectile_9mmAR
{
	"inherit"		"projectile_bullet_base"
	"damage"		"skill:plr_9mmAR_bullet"
	"spread"		"0.025 0.025"
}

entityDef fireInfo_9mmAR
{
	"def_onFire"		"projectile_9mmAR"
	"ammoType"			"ammo_9mm"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"
	"fireRate"			"0.085"
	"punchAngle"		"-2 0 0"
	"model_flash"		"sprites/muzzleflash1.spr"
}

entityDef fireInfo_ARGrenade
{
	"def_onFire"	"projectile_ARgrenade"
	"ammoType"			"ammo_m203_grenade"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"
	"fireRate"			"1"
	"punchAngle"		"-10 0 0"
	"snd_fire"			"weapon_mp5.gl"
	"act_fire"			"2"
}

entityDef projectile_ARgrenade
{
	"spawnclass"		"NSProjectile"
	"model"				"models/grenade.mdl"
	"offset"			"16 0 0"
	"velocity"			"800 0 0"
	"angular_velocity"	"-300 0 0"
	"gravity"			"0.5"
	"bounce"			"1"
	"mins"				"0 0 0"
	"maxs"				"0 0 0"
	"detonate_on_fuse"	"0"
	"detonate_on_death"	"1"
	"detonate_on_world"	"1"
	"detonate_on_actor"	"1"
	"snd_explode"		"fx.explosion"
	"model_detonate"	"fx_explosion.main"
	"decal_detonate"	"ExplosionScorch"
	"smoke_fly"			"weapon_9mmAR.nadetrail"

	"def_damage"		"damage_ARgrenadeDirect"
	"def_splash_damage"	"damage_ARgrenadeSplash"
}

entityDef damage_ARgrenadeDirect
{
	"damage"	"50"
}

entityDef damage_ARgrenadeSplash
{
	"damage"	"skill:plr_9mmAR_grenade"
	"radius"	"160"
}

// multiplayer version
entityDef projectile_9mmAR_mp
{
	"inherit"		"projectile_bullet_base"
	"damage"		"skill:plr_9mmAR_bullet"
	"spread"		"0.5 0.5"
}

entityDef fireInfo_9mmAR_mp
{
	"def_onFire"	"projectile_9mmAR_mp"
	"ammoType"			"ammo_9mm"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"
	"fireRate"			"0.085"
	"punchAngle"		"-2 0 0"
	"model_flash"		"sprites/muzzleflash1.spr"
}

entityDef weapon_9mmAR_mp
{
	"inherit"			"weapon_9mmAR"
	"def_fireInfo"		"fireInfo_9mmAR_mp"
}
