fx.explosion { distshader fx.explosion_dist sample weapons/explode3.wav sample weapons/explode4.wav sample weapons/explode5.wav shakes 1.5 } fx.explosion_dist { sample ambience/distantmortar1.wav sample ambience/distantmortar1.wav sample ambience/distantmortar1.wav volume 1.0 } fx.gaussbeam { sample weapons/electro4.wav sample weapons/electro5.wav sample weapons/electro6.wav }