r_part dustmote { texture ball type normal count 1 blend add rgbf 0 0 0 alpha 0 rampmode lerp ramp 0 0 0 0 0.5 ramp 0 0 0 0 0.5 ramp 0 0 0 0 0.5 ramp 255 255 190 0.5 0.5 ramp 0 0 0 0 0.5 die 10 5 gravity 1 scalefactor 0 }