entityDef weapon_satchel
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Satchel"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_satchel.mdl"
	"model_view"		"models/v_satchel.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	"ammoType"			"ammo_satchel"
	"inv_ammo_satchel"	"1"
	"ammoRequired"		"1"
	"def_onFire"	"projectile_satchel"
	"detonateOnFire"	"projectile_satchel"
	"fireRate"			"1.0"
	"removeOnEmpty" "1"

	"act_idle"			"0,1"
	"act_draw"			"2"
	"act_fire"			"3"

	// HLWeapon specific
	"hudSlot"		"4"
	"hudSlotPos"	"1"
	"weight"		"-20"
	"crosshair"		"none"
}

entityDef projectile_satchel
{
	"spawnclass"		"NSProjectile"
	"model"				"models/w_satchel.mdl"
	"velocity"			"274 0 0"
	"angular_velocity"	"0 400 0"
	"friction"			"0.8"
	"gravity"			"0.5"
	"bounce"			"1"
	"frame"				"1"
	"mins"				"-1 -1 -4"
	"maxs"				"1 1 4"
	"snd_bounce"		"SatchelCharge.Bounce"
	"inherit_velocity"	"1"

	"def_splash_damage"	"damage_satchelExplosion"
	"model_detonate"	"fx_explosion.main"
	"snd_explode"		"fx.explosion"
	"decal_detonate"	"ExplosionScorch"
	
}

entityDef damage_satchelExplosion
{
	"damage"	"skill:plr_satchel"
	"radius"	"375"
}
