entityDef monster_leech
{
	"spawnclass"		"NSTalkMonster"
	"model"				"models/leech.mdl"
	"netname"			"Leech"
	"health"			"skill:leech_health"
	"mins"				"-8 -8 0"
	"maxs"				"8 8 8"
	"eye_height"		"64"
	"team"				"2"
	"propdata"			"actor_alien"

	"speed_walk"		"32"
	"speed_run"			"64"

	"def_attack_melee"		"melee_leech_bite"
	"melee_range"			"24"

	"snd_melee_attack_hit"	"monster_zombie.attackhit"
}

entityDef melee_leech_bite
{
	"damage"		"skill:zombie_dmg_one_slash"
	"delay"			"0.2"
	"wait"			"2"
	"attempts"		"1"
}
