entityDef weapon_rpg
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Rocket Launcher"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_rpg.mdl"
	"inv_item"		"$WEAPON_RPG"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef projectile_rocket
{
	"spawnclass"		"NSProjectile"
	"model"		"models/rpgrocket.mdl"

	"def_damage"		"damage_rocketDirect"
	"def_splash_damage"	"damage_rocketSplash"

	"health"		"0"
	"velocity"		"250"
	"angular_velocity"	"0 0 200"
	"fuse"		"10"
	"detonate_on_fuse"	"0"
	"detonate_on_death"	"1"
	"detonate_on_world"	"1"
	"detonate_on_actor"	"1"
	"impact_damage_effect"	"1"
	"impact_gib"		"1"

	"thrust"		"2000"
	"thrust_start"		"0.1"
	"thrust_end"		"2"

	"smoke_fly"		"weapon_rpg.trail"
	"decal_detonate"		"ExplosionScorch"
	"model_detonate"		"fx_explosion.main"
	"light_color"		"1 0.8 0.4"
	"light_radius"		"160"
	"light_offset"		"0 0 0"

	"explode_light_color"	"2 1.6 0.8"
	"explode_light_radius"	"320"
	"explode_light_fadetime"	"0.5"

	"snd_explode"		"fx.explosion"
}

entityDef projectile_rocket_homing
{
	"inherit"	"projectile_rocket"
	"thrust_homing"	"1"
}

entityDef damage_rocketDirect
{
	"damage"	"skill:plr_rocketlauncher_impact"
	"damage_random"	"skill:plr_rocketlauncher_impact_rand"
}

entityDef damage_rocketSplash
{
	"damage"	"skill:plr_rpg"
	"radius"	"250"
}