entityDef weapon_crossbow { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Crossbow" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_crossbow.mdl" "inv_item" "$WEAPON_CROSSBOW" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef projectile_arrow { "spawnclass" "NSProjectile" "model" "models/crossbow_bolt.mdl" "velocity" "2000 0 0" "angular_velocity" "0 0 20" "mins" "0 0 0" "maxs" "0 0 0" "def_damage" "damage_arrowDirect" "model_detonate" "fx_spark.main" "snd_explode" "fx.spark" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" } entityDef damage_arrowDirect { "damage" "skill:plr_xbow_bolt_monster" } entityDef projectile_arrowExplosive { "inherit" "projectile_arrow" "smoke_fly" "weapon_crossbow.trail" "def_damage" "" "def_splash_damage" "damage_arrowSplash" "model_detonate" "fx_explosion.main" "snd_explode" "fx.explosion" "decal_detonate" "ExplosionScorch" } entityDef damage_arrowSplash { "damage" "skill:plr_xbow_bolt_monster" "radius" "125" }