entityDef monster_barney_dead
{
	"spawnclass"		"NSTalkMonster"
	"model"		"models/barney.mdl"
	"netname"		"Barney"
	"health"		"50"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"eye_height"		"64"
	"team"		"0"
	"propdata"		"actor_human"

	"weapon_drawn"		"0"
	"body_on_draw"		"1:2"
	"dead"		"1"
	"frame"	"35"

	when "pose" equals "1" {
		"frame"	"36"
	}
	when "pose" equals "2" {
		"frame"	"37"
	}
}