entityDef monster_skeleton_dead { "spawnclass" "NSMonster" "model" "models/skeleton.mdl" "netname" "Skeleton" "health" "50" "mins" "-16 -16 0" "maxs" "16 16 72" "team" "0" "propdata" "actor_human" "dead" "1" "frame" "0" // Seated when "pose" equals "1" { "frame" "1" } // Against Wall when "pose" equals "2" { "frame" "2" } // Stomach when "pose" equals "3" { "frame" "3" } }