entityDef item_suit
{
	"spawnclass"	"HLSuit"
	"model"			"models/w_suit.mdl"
	"mins"			"-16 -16 0"
	"maxs"			"16 16 16"
	"snd_acquire"	"item.suit"
	"snd_respawn"	"item.respawn"
	"inv_carry"		"1"
}
