entityDef weapon_handgrenade { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Hand Grenade" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_grenade.mdl" "model_view" "models/v_grenade.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "inv_name" "Hand Grenade" "inv_weapon" "weapon_handgrenade" "inv_ammo_handgrenade" "5" "def_onRelease" "projectile_handgrenade" "def_onFire" "projectile_handgrenade" "ammoType" "ammo_handgrenade" "ammoRequired" "1" "silent_fire" "1" "chargeTime" "4" "removeOnEmpty" "1" "drawAfterRelease" "1" "act_idle" "0,1" "act_draw" "7" "act_holster" "6" "act_fire" "7" "act_delay" "2" "act_release" "3,4,5" // HLWeapon specific "hudSlot" "4" "hudSlotPos" "0" "weight" "5" "crosshair" "none" } entityDef projectile_handgrenade { "spawnclass" "NSProjectile" "model" "models/w_grenade.mdl" "frame" "1" "fuse" "4" "thrown" "1" "detonate_on_fuse" "1" "detonate_offset" "24" "bounce" "1" "angular_velocity" "-350 0 0" "velocity" "300 0 40" "model_detonate" "fx_explosion.main" "snd_explode" "BaseExplosionEffect.Sound" "snd_bounce" "Weapon_HandGrenade.GrenadeBounce" "decal_detonate" "ExplosionScorch" "def_damage" "damage_handgrenadeDirect" "def_splash_damage" "damage_handgrenadeSplash" } entityDef damage_handgrenadeDirect { "damage" "1" } entityDef damage_handgrenadeSplash { "damage" "skill:plr_hand_grenade" "radius" "250" }