entityDef weapon_gauss { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Tau Cannon" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_gauss.mdl" "model_view" "models/v_gauss.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_gauss" "def_altFireInfo" "fireInfo_gausscharge" "inv_ammo_uranium" "20" "ammoType" "ammo_uranium" "ammoRequired" "1" "act_idle" "0,1,2" "act_draw" "8" "act_holster" "7" "powerAmmo" "1" "snd_fire" "Weapon_Gauss.Fire" "snd_empty" "Weapons.Empty" // HLWeapon specific "hudSlot" "3" "hudSlotPos" "1" "weight" "20" } entityDef projectile_gauss { "spawnclass" "HLGaussBeam" } entityDef projectile_gausscharge { "spawnclass" "HLGaussBeam" "charged" "1" } entityDef fireInfo_gauss { "def_onFire" "projectile_gauss" "ammoPerShot" "2" "fireRate" ".2" "punchAngle" "-2 0 0" "act_fire" "5,6" "model_flash" "sprites/muzzleflash2.spr" } entityDef fireInfo_gausscharge { "def_onFire" "projectile_gausscharge" "def_onRelease" "projectile_gausscharge" "ammoPerShot" "5" "fireRate" "2" "punchAngle" "-2 0 0" "model_flash" "sprites/muzzleflash2.spr" "snd_fireStart" "Weapon_Gauss.Spin" "snd_fire" "Weapon_Gauss.StaticDischarge" "snd_release" "Weapon_Gauss.Fire" "chargeTime" "5" "act_release" "5,6" "act_delay" "3" "act_loop" "4" "knockbackRelease" "1024" }